250mm Railgun II
Cruiser-sized large barrel turret. Railguns use magnetic rails to fire solid chunks of matter at hypersonic speed. The accurate range of railguns is very good, but due to technical limitations it cannot use onboard guidance. This results in a fairly rapid drop in accuracy at extreme ranges. Requires either regular or advanced hybrid charge types: Antimatter, Iridium, Iron, Lead, Plutonium, Thorium, Tungsten, Uranium, Javelin, Spike. |
Astronautic
Cargo capacity | 0.5 m3 | |
Mass | 1,000 kg | |
Volume | 10 m3 | |
Baseprice | 505,832 ISK |
Attributes
Used with (Charge Group) | Advanced Railgun Charge | |
Used with (Charge Group) | Hybrid Charge | |
Tech Level | 2 Level | |
requiredSkill3Level | 1 | |
requiredSkill2Level | 3 | |
requiredSkill1Level | 5 | |
Tertiary Skill required | Medium Railgun Specialization | |
Signature Resolution | 40000 m | |
Meta Level | 5 Level | |
heatAbsorbtionRateModifier | 0.019999999552965164 | |
Overload rate of fire bonus | -15 % | |
Heat Damage | 1 HP | |
Required Thermodynamics Level | 1 Level | |
typeColorScheme | 11325 | |
Reload Time | 5000 s | |
accuracyBonus | 0 | |
Secondary Skill required | Gunnery | |
Primary Skill required | Medium Hybrid Turret | |
Activation Cost | 7 GJ | |
Structure Hitpoints | 40 HP | |
Powergrid Usage | 208 MW | |
slots | 1 | |
CPU usage | 42 tf | |
Rate of fire | 5825 s | |
Optimal Range | 28800 m | |
Charges Per Cycle | 1 | |
targetModule | 0 | |
Damage Modifier | 4.170000076293945 x | |
mainColor | 8627698 | |
Charge size | 2 | |
Accuracy falloff | 12000 m | |
Turret Tracking | 6.559999942779541 |